Events Industry & Tech Students & Alumni
3D-Printed Wearables, ArtCube 02, and Historical Games Among the Prototypes in Cohort 22 GameLab Projects
May 1, 2026

Led by FIEA Director of Strategic Partnerships Erik Sand, GameLab is a Spring semester course, which explores using games in non-traditional applications, such as medical and military simulations, hospitality, science and entertainment. Students create prototypes and simulations ranging from teaching science to different audiences, training military personnel, simulating social interactions to practice customer service response, and more. Each organization’s subject matter experts (SMEs) assisted the students along the way, providing valuable insight as their projects developed.
From 3D-printed wearables to immersive simulations of space and history, Cohort 22’s GameLab projects pushed well beyond traditional notions of what games can be. This year’s showcase highlighted how interactive design can live at the intersection of technology, storytelling, and real-world application. Whether it was a window into the solar system, a projection-mapped artistic creation rooted in local history, or a role-playing experience grounded in historical events, each prototype demonstrated how game development skills can translate into meaningful tools for education, research, and community engagement.
Several standout projects embodied this spirit of experimentation. The inaugural Wearables team merged engineering and artistic expression to craft a 3D-printed mascot headpiece and interactive prop, while ArtCube blended origamic architecture and projection mapping to tell the evolving story of Parramore. Historical storytelling also took center stage in Spanish Inquisition: Judaic Escape, which invites players to experience 15th-century events through multiple perspectives. Together, these projects reflect a broader trend across GameLab: using interactivity not just to entertain, but to train, connect, and inspire across disciplines.
Spring 2026 GameLab Projects from Cohort 22:
Wearables, led by Keith Lerner
Partner/SME: Nick Zuccarello
Wearables is a project that blends creativity and engineering to design and manufacture a mascot costume representative of FIEA’s identity. This is the launch year of the project, and as such, the team will establish a persona that resonates with FIEA students, then document the research and development process of creating various props from scratch. The 2026 Wearables team delivered a head piece and an interactive prop. Wearables is leveraging technologies such as 3D printing, Raspberry Pi, LED panels, and portable power banks to create an expressive cosplay experience for FIEA now and in the future.
LMCO Space Experience, led by Christopher Caban
Partner/SME: Lockheed Martin and UCF’s Institute for Simulation & Training (IST)
LMCO Space Experience is an interactive installation that transforms a 12’ × 12’ 8K microLED screen into a responsive window into space. Using motion capture technology, participants control and influence the experience through natural hand movements, exploring and manipulating our solar system in real time. Built with Unreal Engine, TouchDesigner, and Houdini, the experience begins in a multiplayer mode that tracks multiple participants simultaneously. When a player interacts with a wormhole, the experience transitions into a single-player focus. In this state, the selected player can zoom into planets and celestial objects, rotate and manipulate them, and trigger dramatic events such as planetary explosions.
ArtCube, led by Carianna Doyle
Partner/SME: Interstruct Design + Build, (UCF/FIEA) Nick Zuccarello
The ArtCube is an art display at the intersection of the humanities and technology. It combines origamic architecture, 3D printing, and projection mapping to transition between compositions based on different periods in Parramore’s history. It tells the story of Parramore’s past and present, with hope for the future. The ArtCube will be displayed within the Creative Village/Parramore area upon completion.
AMD FSR Benchmark and Demo, led by Donald Arango
Partner/SME: AMD
The AMD FSR Benchmark and Demo is an ongoing GameLab project initiated by last year’s cohort to evaluate and benchmark AMD’s FidelityFX Super Resolution (FSR) technology across game environments. FSR is AMD’s open-source upscaling and frame generation technology. The project was initially developed using Unreal Engine 5.4 and includes a cinematic sequence and a small free-roam area to explore. This year’s project expands on that foundation with a host of new features, including an endless runner simulation mode, real-time rendering setting manipulation through a GUI, a complete overhaul of 3D assets and animations, improved lighting and reflections, and an expanded free-roam area.
The goal of this project is to highlight what FSR has to offer in terms of frame rate improvement, as well as to identify and display its limitations. This will provide AMD with an internal testbed to reproduce issues that appear within real games.
Task Force, led by Joao Pires Henares
Partner/SME: USAF 338th Training Squadron
TaskForce is a mobile RPG and self-care companion designed to help Airmen and Guardians build daily habits while progressing through a fantasy adventure. By tying real-life responsibilities to character growth and story progression, the app transforms everyday discipline into meaningful gameplay that supports both personal development and training success. Players choose a mascot character aligned with a faction and earn experience, attributes, and in-game currency by completing real-world tasks focused on military readiness, personal wellness, and academic success. These activities power narrative quests, turn-based battles, and arcade-style minigames, while faction leaderboards encourage social connection and friendly competition.
HD Connect, led by Q Lim
Partner/SME: UCF Learning Science & Educational Research
HD Connect is a health and wellness app designed to help HD patients engage in a lifestyle that better manages their symptoms. Users will be able to track various types of health data and receive guidance on how to improve or manage their symptoms. This proof of concept will showcase the app’s potential to collect data via Fitbit and generate personalized recommendations for physical activity.
Spanish Inquisition: Judaic Escape, led by Shay Rodriquez Mercado
Partner/SME: UCF Judaic Studies
Endure the 1492 Edict of Expulsion through the Jewish point of view. In this third-person RPG, students will live through the stories of a young Crypto-Jew, a Jewish merchant, and a Jewish scholar as they experience the Spanish Inquisition’s treatment of Jews and learn about related Judaic history across three interwoven storylines.
Space Escape, led by Peyton Tull
Partner/SME: (UCF/FIEA) Ron Weaver, Kristofer Warren (NASA), Willow Rachels (The Escape Ventures)
Space Escape is a physical escape room experience designed to educate players about science and space-based operations. Inspired by real-life NASA missions, players board a launch shuttle, pilot a lander to a HAB on the moon, perform mission-critical experiments centered on plant biology, and return to Earth in a fiery re-entry sequence. Built in Unity, networked mobile devices and TV screens provide the peripherals for players to solve puzzles and progress through the experience. The ultimate goal is to create an engaging physical experience that is both entertaining and educational in its presentation of space-based science concepts.