Game Design II
Students must prove their mettle as system designers without all of the fancy bells, whistles, and graphics of modern game engines: namely tabletop design. Most creatives are bowled over by how difficult it can be to create a genuinely compelling design with just the raw materials of dice, cards, and meeples. Game balance assignments build up spreadsheeting skills to craft mathematically sound systems that players won’t exploit (hopefully). In addition, we explore how to tell great stories in games, which books/authors are the best to pursue, and how to present game pitches in a compelling fashion.