PreProduction & Prototyping (DIG 6547C)
This is semester one of a two semester group project. Students will join together in multidisciplinary teams of 12-20 in order to develop a polished game prototype. Almost entirely project based, the first semester will focus on industry accepted techniques for engaging in pre-production and then transitioning to the early stages of production. During this semester, deliverables, such as vertical slice, will be due.