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Rick Hall

Production Director

Rick Hall is a 15-year veteran of the gaming industry with experience as a producer, studio head, programmer, and game designer.

Male faculty member headshoot

During his time in games, he has worked on RPGs, adventure games, RTS games, flight sims, fighting games, sports sims, and even a fishing simulation. He has worked on PC, PlayStation, N64, PS2, Sony PSP, Nintendo DS, and online platforms. He started his career at Paragon Software, a studio that eventually became the core development group for Take 2’s initial 1994 start-up. After leaving Take 2, he joined EA’s Origin studio in Austin, Texas where for 5 years he served as a live producer on Ultima Online, and later as executive producer on Ultima X Odyssey. In 2004, Rick joined EA’s Tiburon studio in Orlando, Florida, where he has been a Senior Producer on the Madden Football handheld products.

Contact Info

Industry Experience

  • Senior Producer, Electronic Arts-Tiburon Studio; Executive Producer Electronic Arts Origin Studio.


  • Madden NFL, Ultima Online: Lord Blackthorn’s Revenge, Ultima Online: Third Dawn, Ultima Online: Renaissance, In Fisherman’s Basshunter, Black Dahlia, Dark Colony, Jetfighter: Full Burn, Iron & Blood, Ripper, Bureau 13, Millennia: Altered Destinies, Hell: A Cyberpunk Thriller, Star Crusader, BloodNet, Challenge of the Five Realms. Author of GDE’s Online Game Development.

Authored Books

  • Cause and Effect Game Design (Hall & Laurence)
  • Gnosis: A Psychic Urban Fantasy (Hall)
  • Game Development Essentials: Online Game Development (Hall & Novak)