Rick Hall is a 15-year veteran of the gaming industry with experience as a producer, studio head, programmer, and game designer. During his time in games, he has worked on RPGs, adventure games, RTS games, flight sims, fighting games, sports sims, and even a fishing simulation. He has worked on PC, PlayStation, N64, PS2, Sony PSP, Nintendo DS, and online platforms. He started his career at Paragon Software, a studio that eventually became the core development group for Take 2’s initial 1994 start-up. After leaving Take 2, he joined EA’s Origin studio in Austin, Texas where for 5 years he served as a live producer on Ultima Online, and later as executive producer on Ultima X Odyssey. In 2004, Rick joined EA’s Tiburon studio in Orlando, Florida, where he has been a Senior Producer on the Madden Football handheld products.
Senior Producer, Electronic Arts-Tiburon Studio; Executive Producer Electronic Arts Origin Studio.
Madden NFL, Ultima Online: Lord Blackthorn’s Revenge, Ultima Online: Third Dawn, Ultima Online: Renaissance, In Fisherman’s Basshunter, Black Dahlia, Dark Colony, Jetfighter: Full Burn, Iron & Blood, Ripper, Bureau 13, Millennia: Altered Destinies, Hell: A Cyberpunk Thriller, Star Crusader, BloodNet, Challenge of the Five Realms. Author of GDE’s Online Game Development.