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Kevin Cheng

Level Design Instructor

Kevin is a proud FIEA alumnus and seasoned professional at Certain Affinity with 10 years of experience in the gaming industry.

Headshot of Kevin Cheng

Ever since Lego Stunt Rally released in 2000, Kevin has always spent more time in video game level editors than playing the games themselves. It wasn’t until he attended FIEA as part of their 14th Cohort that he realized his passion for level creation could be done professionally. After graduating FIEA, he went to work at Hi-Rez Studios on their online competitive shooter, Rogue Company, before moving to Certain Affinity, having recently worked on Halo: Infinite. Besides being an avid gamer, Kevin is also a huge cinephile with over 2,000 movies seen in his lifetime. If you ever want to discuss level design techniques or just want someone to watch a movie with, Kevin is your guy.

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