Cohort 11 – RPP

Cohort 11 – RPP2018-10-30T14:54:22+00:00

Class 2015 – Cohort 11

These rapid prototypes were produced in a two- to four-week period in instructor Ron Weaver’s Rapid Prototype Production course, a boot camp for making your first games and creating innovative gameplay.

Classes: 2018, 2017, 2016, 2015, 20142013, 2012, 2011, 2010, 2009, 2008, 2007-Spring, 2007-Fall, 2006

Boogie Nights

Description:

Get your favorite toy unicorn back from the Boogieman! WASD to move. Requires Unity Web Player.

Development Team:

Chad Simpson, David Van Etten, Jose Robles, Corey Wilmot, Josh Gross

Play Online

Planetone

DESCRIPTION:

A living music box, Planetone is a miniature zen garden where the player influences their tiny planet in subtle ways. Harmonies unfold as the ripples of their actions affect the life on this tiny world.

CONTROLS:

Wake up animals by clicking on them.
Place objects to create music on the planet using the “Q”, “W”, and “E” keys.
Requires Unity Web Player.

DEVELOPMENT TEAM:

Kenny Baker, Chaitanya Kochar, Javier Perez, Dezmond Rose, Josh Gross

Play Online

Polarity

Description:

Polarity is a physics-based puzzle platformer that gives you the ability to manipulate your environment via electromagnetic charges.
“Like charges repel, opposite charges attract” may seem simple at first, but you’ll need to tap into the hidden potential of your new power if you want to escape…

DEVELOPMENT TEAM:

David A. Van Etten, Lia Cuella, Erich Blossey, Scott Jeffas, Danny Aguilar

The Suds

Description:

Bubbles are taking over the classroom! Pop them and navigate your paper doll to the bubble blower to shut it off, but watch out for wet spots! This game was originally designed for the iPhone. Pop bubbles by clicking them with the mouse–it’s tough, but not impossible!

DEVELOPMENT TEAM:

Rebecca Crose, Ricky Lage, Cristin Paschal, Alex Wetherington, Corey Wilmont

Catercat

Description:

You are an escaping mutant CATERCAT. Click and drag from the cat head to choose your path. Avoid security cameras and robot guards; eat leaf mice to grow. Requires Unity Web Player.

Development Team:

Roy Matos, Jian Li, Mike Profeta, Chase Wade, Josh Gross

Play Online

Po-Go

Description:

Po-Go is a two-player, 2D tug-of-war fighting game made in Flash. In the future, society has crumbled and gang wars run rampant in the once illustrious Metropolis. The preferred method of transportation is now highly advanced pogo sticks. Each player fights for a gang on a highway arena that stretches in both directions on the screen. Matches aren’t won or lost with a single kill, but with a series of kills granting you the right-of-way to run/fight/flee to your own goal-zone.

DEVELOPMENT TEAM:

John Carlson, Michael Contardo, Chase Suede, Mahesh Vele, Corey Wilmot

Notes:

Po-go requires Adobe Flash to play. Double-click on the Pogo_Game.swf to load up. Make sure the Pogo_Intro.swf is in the same folder as the Pogo_Game.swf.

Play Online

Santa’s Sweatshop

Description:

The elves have revolted! Quick, smash as many presents as you can before Santa breaks into the workshop and stops you! Eat candy for energy and don’t let presents get past your Cane of Smashing!

DEVELOPMENT TEAM:

Lia Cuella, Josh Gross, Mason Holly, Cristin Paschal, Carlos Weiser