Learn More Than Game Design

At FIEA, our production track covers all the main skills that a producer needs, including game design, level design, scripting and project management. So whether you want to be technical, a leader, creative (or all three) you can do it at FIEA.

Learn To Lead

We’re not just looking for producers at FIEA. We’re looking for leaders. Come here and you’ll get numerous chances to lead teams of artists, programmers and fellow producers through the game development process. From concept to completion. From all-nighters to final milestones.

Student Meeting (Addison Del Campo, Philip Lee Fatt, Tyler May)

Learn By Doing

To build your career you’ve got to start building great games. So we’re hands on. At FIEA you’ll come in and immediately make games. In fact, in your first semester you’ll make 5 or 6 games. And your master’s thesis? A capstone game you develop with 10-20 other students.

Meet the Faculty

Get personalized, real-world instruction from our production faculty, who have been studio heads and lead designers and producers with some of the world’s biggest companies.

Rick Hall
Production Director

Industry Experience
Senior Producer, Electronic Arts-Tiburon Studio, more

Game Credits
Madden NFL Football, Ultima Online: Lord Blackthorn’s Revenge, Ultima Online: Third Dawn, Ultima Online: Renaissance, In Fisherman’s Basshunter, more

Rick’s Bio

Ron Weaver
Technical Design Director

Industry Experience
Software Engineering, EA Sports Tiburon; Gameplay Programming, Game Design, Producing, Walt Disney Imagineering, more

Game Credits
Tiger Woods PGA Tour Online, Toontown Online, Hannah Montana, Family Fusion (Disney Cruise Line), Energize!, more

Ron’s Bio

Touch The Tech

You’ll get all the tech and software you need to succeed at FIEA on a high-end development laptop that’s yours to keep when you graduate.

Some of the software you’ll get

  • Jira
  • Hansoft
  • Perforce
  • Adobe Creative Suite
  • Microsoft Office Suite