Part Artist, Part Programmer

As a tech artists at FIEA, you’re part artist and part programmer. You have a passion for art and a brain for coding. You get to do technical things like work in game engines and create art pipelines. You can do special effects and particles. You create scripts that automate art processes. In our video game tech art curriculum, you don’t have to choose between your art side and your technical side.

In Demand

Demand for tech artists has never been higher (tech art job listings). One of our tech art grads worked on Destiny on a hair system while another is at LucasFilm.

Male student wearing black FIEA t-shirt working on computer in the FIEA venture space

Meet the Tech Art Faculty

Get personalized, real-world instruction from our tech art faculty, who have worked on films, commercials, games and theme parks.

Chris Roda
Tech Art Faculty

Art Department Faculty Consultant, Chris Roda

Industry Experience
CG Supervisor, EA Sports Tiburon; Theme Park Attractions, more

Games
NCAA Football (10, 11, 12, 13) Madden Football (25, 2015), more

Facilities

Our Studio 500 is a huge MOCAP studio and soundstage that you get to use to learn industry-standard technical pipelines and art processes. As part of our video game tech art curriculum you’ll do MOCAP shoots or green screen work for your student games or volunteer on industry shoots and get experience.

Art faculty working on motion capture with an actor in a black mocap suit
Summary
Tech Art
Article Name
Tech Art
Description
FIEA's video game tech art curriculum is for those who are part programmer and part artist. Learn how to do effects, shader programming and other skills.
FIEA
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UCF
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